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		<title>TAB - thinBasic Adventure Builder</title>
		<link>http://adventure.rpgdynasty.com/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Tue, 06 Jan 2009 13:13:52 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>TAB - thinBasic Adventure Builder</title>
			<url>http://i42.servimg.com/u/f42/12/52/46/91/image010.jpg</url>
			<link>http://adventure.rpgdynasty.com/feed/?</link>
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	<item>
		<title>Long Nouns and Synonyms</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/long-nouns-and-synonyms-t55.htm</link>
		<description>Hi,&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Vocabulary Changes in Alpha 46:&lt;br /&gt;&lt;br /&gt;======================&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TAB allows you to create more than one Long Noun and Long Verb per Vocabulary word entry.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;What is a long noun?&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;It is a type of noun (ordinary, object or character noun)  that can have extra word(s) that are joined to it using a separator symbol making the TAB parser think that it is a single word...&lt;br /&gt;&lt;br /&gt;For this separator symbol I`ve chosen:  &amp;quot;¯&amp;quot;&lt;br /&gt;&lt;br /&gt;which can be obtained by holding down the left ALT key  ...</description>
		<author>catventure</author>
		<category>General Forum</category>
		<pubDate>Tue, 21 Oct 2008 19:36:59 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/long-nouns-and-synonyms-t55.htm</guid>
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		<title>Container Scripts</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/container-scripts-t53.htm</link>
		<description>I'm trying to do a couple things to make it easier on the user. First is to be able to open say a wardrobe in a certain room and be able to type 'get cloak' instead of 'get cloak from wardrobe'. Second is if there are many objects in it to be able to say 'get all' and get everything from both the room, and any open objs in the room. So far this is what I have:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[start]get %objn1%#objlocn1=roomcont[acts]objlocn1=501#cmessYou have taken the %objn1%.[end]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[start]get all %p% %objn2%#objlocn2=room#anyobjscontn2[acts]all%objlocn2%#objn1=501#cmessYou  ...</description>
		<author>kaele7</author>
		<category>General Forum</category>
		<pubDate>Tue, 14 Oct 2008 16:30:22 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/container-scripts-t53.htm</guid>
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		<title>Greater functionality with a time script</title>
		<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/greater-functionality-with-a-time-script-t51.htm</link>
		<description>I've got this currently for my wintitle time script. It's a variation on the one posted here, but it forces it into a 12hr format with am and pm. What I was wondering if it would be possible to implement some type of % variable like cyclic, random, or trust messages to be used based on these flag values. Something that would allow four different location descriptions based on whether it's sunrise, daytime, sunset, and nighttime. It would greatly help in varying location texts without mucking  ...</description>
		<author>kaele7</author>
		<category>Suggest New Features</category>
		<pubDate>Wed, 08 Oct 2008 21:59:24 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/greater-functionality-with-a-time-script-t51.htm</guid>
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	<item>
		<title>IF Comp 2008 Entries</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/if-comp-2008-entries-t48.htm</link>
		<description>Hi,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Annual Interactive Fiction Competition 2008 entries are now available for download at:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://ifcomp.org/comp08/download.html&quot; target=&quot;_blank&quot;&gt;http://ifcomp.org/comp08/download.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Regards, &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;catventure.</description>
		<author>catventure</author>
		<category>General Forum</category>
		<pubDate>Wed, 01 Oct 2008 21:19:47 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/if-comp-2008-entries-t48.htm</guid>
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		<title>Clock In Window TitleBar</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/clock-in-window-titlebar-t44.htm</link>
		<description>Here's an article/picture of clock code mentioned in TAB tutorial which I posted at the blog.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://ifiction.wordpress.com/2008/09/06/displaying-a-game-clock-in-adventure-titlebar/&quot; target=&quot;_blank&quot;&gt;http://ifiction.wordpress.com/2008/09/06/displaying-a-game-clock-in-adventure-titlebar/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Regards,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;catventure.</description>
		<author>catventure</author>
		<category>General Forum</category>
		<pubDate>Thu, 11 Sep 2008 10:09:01 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/clock-in-window-titlebar-t44.htm</guid>
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		<title>Darkness and LightSource</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/darkness-and-lightsource-t21.htm</link>
		<description>Hello,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The next release will make it easier to deal with creating dark locations and the possibility of setting an object as a &amp;quot;lightsource&amp;quot;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It will work similar to method CAT although in TAB &amp;quot;ANY&amp;quot; object can be a lightsource! You are not restricted to just Object 200 as was the case previously...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm trying to make it as simple and automatic as I can.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To make an object a lightsource you will simply tick the checkbox on the Object Editor when you create  ...</description>
		<author>catventure</author>
		<category>General Forum</category>
		<pubDate>Sat, 19 Jul 2008 18:48:04 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/darkness-and-lightsource-t21.htm</guid>
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		<title>code help!!!!!!!!!!!!</title>
		<link>http://adventure.rpgdynasty.com/adventure-projects-f5/code-help-t40.htm</link>
		<description>[start]attack bear#[acts]cmessYou to attempt kill the grizzly bear, You have succesfully killed grizzly bear.#done[end]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;how do i make that work on my room location 3.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;please no turns</description>
		<author>PrimitiveUser</author>
		<category>Adventure Projects</category>
		<pubDate>Tue, 02 Sep 2008 01:36:59 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/code-help-t40.htm</guid>
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		<title>PrimitiveMud site.</title>
		<link>http://adventure.rpgdynasty.com/adventure-projects-f5/primitivemud-site-t41.htm</link>
		<description>Heres my site for my game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Http://www.primitivemud.piczo.com&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Its a piczo website creator, you might not be able to access it cause of your computer..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm still working on my game, but i need you people mods and admins and others to check on it so&lt;br /&gt;&lt;br /&gt;I can get some hit counters up.&lt;br /&gt;&lt;br /&gt;The link will be added, so im not sure when i'll be done.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ill also post link for game here,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;thnx </description>
		<author>PrimitiveUser</author>
		<category>Adventure Projects</category>
		<pubDate>Sat, 06 Sep 2008 02:54:49 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/primitivemud-site-t41.htm</guid>
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		<title>My TAB game on You Tube. Click on the link to marvel!</title>
		<link>http://adventure.rpgdynasty.com/adventure-projects-f5/my-tab-game-on-you-tube-click-on-the-link-to-marvel-t28.htm</link>
		<description>&lt;a href=&quot;http://uk.youtube.com/watch?v=MZAa_Dzfm_0&quot; target=&quot;_blank&quot;&gt;http://uk.youtube.com/watch?v=MZAa_Dzfm_0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Emily's Dream</description>
		<author>MidKnight</author>
		<category>Adventure Projects</category>
		<pubDate>Sun, 27 Jul 2008 19:41:59 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/my-tab-game-on-you-tube-click-on-the-link-to-marvel-t28.htm</guid>
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		<title>Is it possible? Read here.</title>
		<link>http://adventure.rpgdynasty.com/adventure-projects-f5/is-it-possible-read-here-t39.htm</link>
		<description>Once i finish creating my game i'd like to put it on my website...&lt;br /&gt;&lt;br /&gt;can is embbed it on my website?&lt;br /&gt;&lt;br /&gt;cuz ive seen other text advneturss on websites im wondering if u know how.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;the   was bored so he   about some   and  one night the  had to murder the  cuz he was a   he like to spit  at   and   people but one day a   proved murdering wrong. they all ate   and   for dinner.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;then the   murdered the kings   and the   danced all day long!&lt;br /&gt;&lt;br /&gt;  </description>
		<author>PrimitiveUser</author>
		<category>Adventure Projects</category>
		<pubDate>Mon, 01 Sep 2008 19:15:44 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/is-it-possible-read-here-t39.htm</guid>
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		<title>light source</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/light-source-t37.htm</link>
		<description>Is there a way to switch the light source on and off? What I mean is how to have a light source such as a torch and then when it is used up have it changed to not being a light source.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sandy</description>
		<author>sandyrepope</author>
		<category>General Forum</category>
		<pubDate>Fri, 22 Aug 2008 15:41:05 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/light-source-t37.htm</guid>
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		<title>lantern and dark room</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/lantern-and-dark-room-t36.htm</link>
		<description>I've got a dark room (cave). My problem is that once the player is in the dark room there is no way out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the player drops the lantern somewhere before going into the cave I would like a way for the player to exit the cave and go get the lantern.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Is there anyway to do this?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sandy</description>
		<author>sandyrepope</author>
		<category>General Forum</category>
		<pubDate>Thu, 21 Aug 2008 20:55:05 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/lantern-and-dark-room-t36.htm</guid>
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		<title>bedside table with drawer</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/bedside-table-with-drawer-t35.htm</link>
		<description>I have a bedside table but I want the player to discover that it has a drawer when they examine the table. What is the usual way of handling this in adventure games?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sandy</description>
		<author>sandyrepope</author>
		<category>General Forum</category>
		<pubDate>Thu, 21 Aug 2008 02:40:27 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/bedside-table-with-drawer-t35.htm</guid>
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		<title>Commanding Characters</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/commanding-characters-t33.htm</link>
		<description>Hello.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Included with the thinBasic Adventure Builder download is a database called “char_commands_demo.tab” which demonstrates giving commands and orders to Characters (made in the Character Editor)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Below is the syntax and types of commands acceptable for communicating with them&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To command characters in TAB use the format:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;gt;say to &amp;lt;character&amp;gt;, &amp;lt;command&amp;gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For example:&lt;br /&gt;&lt;br /&gt;&amp;gt;say to farmer, get knife&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The default entries allow gameplayers to command  ...</description>
		<author>catventure</author>
		<category>General Forum</category>
		<pubDate>Mon, 18 Aug 2008 16:46:21 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/commanding-characters-t33.htm</guid>
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		<title>The Forbidden Isle</title>
		<link>http://adventure.rpgdynasty.com/adventure-projects-f5/the-forbidden-isle-t8.htm</link>
		<description>To learn how to use the tab editor I've begun writing an adventure that I've named 'The Forbidden Isle'. It's just a working title for now and I hope that I can come up with a better one later on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've found that for me the hardest part is the creative part. It's taken a while for me to even think of a story line. I'm still working on thinking up locations for the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sandy</description>
		<author>sandyrepope</author>
		<category>Adventure Projects</category>
		<pubDate>Wed, 09 Jul 2008 02:36:54 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/the-forbidden-isle-t8.htm</guid>
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		<title>music and sound</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/music-and-sound-t32.htm</link>
		<description>I've been looking at language.txt and found something I don't understand. There is 'playmusicX$' and 'playsampleX$'. What are the differences and what is each used for?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sandy</description>
		<author>sandyrepope</author>
		<category>General Forum</category>
		<pubDate>Sat, 09 Aug 2008 17:40:51 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/music-and-sound-t32.htm</guid>
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		<title>adjusting score</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/adjusting-score-t31.htm</link>
		<description>I can't seem to get the score to change. I'd like to add 10 to the score when the key is picked up.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here is what I'm trying(key is obj 3):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Quote:[start]flag3=0#carried3[acts]cmessYour score went up!#score+10#flag3=1[end]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Is there something wrong with this line?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;Sandy </description>
		<author>sandyrepope</author>
		<category>General Forum</category>
		<pubDate>Sun, 03 Aug 2008 19:15:46 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/adjusting-score-t31.htm</guid>
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		<title>understanding carriedX</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/understanding-carriedx-t29.htm</link>
		<description>I've looked in the language.txt file and have been trying to understand the carriedX.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Could someone explain how this is to be used?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sandy</description>
		<author>sandyrepope</author>
		<category>General Forum</category>
		<pubDate>Thu, 31 Jul 2008 23:41:31 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/understanding-carriedx-t29.htm</guid>
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		<title>The Long noun</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/the-long-noun-t25.htm</link>
		<description>Hi there, when I create an object with a Long noun, example 'blue¯mats/mats', only the 'mats' input works. If I type 'examine blue mats' then it does not work. Is this because the input for long nouns is not completed in the player?</description>
		<author>Ringhawk</author>
		<category>General Forum</category>
		<pubDate>Tue, 22 Jul 2008 10:29:44 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/the-long-noun-t25.htm</guid>
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		<title>Chaining TAB Datafiles</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/chaining-tab-datafiles-t26.htm</link>
		<description>Hi,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New in next version will be the &amp;quot;linkX&amp;#36;&amp;quot; action command.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This handy action allows you to load in the next part of your game in a multipart game should your game span over more than one database...&lt;br /&gt;&lt;br /&gt;Or you can use it to load another TAB game from within your current game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[start]kill monster#room=77#here22[acts]cmessCongratulations. You have solved the game.#score#cmessNow you must face the terrors of Part 2! The password for part 2 is: lizard#pause5#cmessLoading  ...</description>
		<author>catventure</author>
		<category>General Forum</category>
		<pubDate>Wed, 23 Jul 2008 14:10:00 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/chaining-tab-datafiles-t26.htm</guid>
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		<title>Editor Colour</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/editor-colour-t22.htm</link>
		<description>Hi,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Next Release of TAB will have button &amp;quot;Set Editor Color&amp;quot; added to Game Settings Editor so you can change the background color of the Editor window to your own preference using the Windows Color Picker tool.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://tab.thinbasic.com/edcolor.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Regards,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;catventure.</description>
		<author>catventure</author>
		<category>General Forum</category>
		<pubDate>Sun, 20 Jul 2008 01:53:16 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/editor-colour-t22.htm</guid>
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		<title>TAB Coding Extension: &amp;quot;then&amp;quot;</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/tab-coding-extension-then-t23.htm</link>
		<description>Hi,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm pleased to announce ACTION command #then# is back for next release !&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Example RESPONSE usage format:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[start]words conditions#condition#condition[acts]action#action#then#condition#condition[acts]action#action#then#condition#condition[acts]action#action[end]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Therefore you can have multiple conditions and actions in respect of the SAME starting &amp;quot;words conditions&amp;quot;. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Think of action &amp;quot;#then#&amp;quot; as meaning if previous actions triggered THEN DO next  ...</description>
		<author>catventure</author>
		<category>General Forum</category>
		<pubDate>Sun, 20 Jul 2008 11:19:23 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/tab-coding-extension-then-t23.htm</guid>
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	<item>
		<title>crystal keepers</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/crystal-keepers-t19.htm</link>
		<description>I tried to load crystal_keepers.tab in the editor and it ask for a password. Why? I didn't know that a .tab could have a password. When did that start?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sandy</description>
		<author>sandyrepope</author>
		<category>General Forum</category>
		<pubDate>Fri, 18 Jul 2008 16:12:45 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/crystal-keepers-t19.htm</guid>
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	<item>
		<title>Container Locations</title>
		<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/container-locations-t18.htm</link>
		<description>POST MOVED&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;In TAB if an object number is to be checked as being a container type object then the corresponding LOCATION number must be used as it's INSIDE. In the tutorial it says:&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Phil,&lt;br /&gt;&lt;br /&gt;Wondering for people new to TAB that if you pick say object 5 to be a backpack/container that when you come to the connection/location menu option it tells the player that location 5 is used for a container and maybe print the object name as a reminder.&lt;br /&gt;&lt;br /&gt;I have been writing adventure  ...</description>
		<author>MidKnight</author>
		<category>Suggest New Features</category>
		<pubDate>Thu, 17 Jul 2008 23:15:10 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/container-locations-t18.htm</guid>
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	<item>
		<title>TAB Coding Extension: &amp;quot;else&amp;quot;</title>
		<link>http://adventure.rpgdynasty.com/general-forum-f1/tab-coding-extension-else-t16.htm</link>
		<description>Hi,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm pleased to announce ACTION command #else# is back for next release !&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Example RESPONSE usage format:&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;[start]words conditions#condition#condition[acts]action#action#else#condition#condition[acts]action#action#else#condition#condition[acts]action#action#else#[acts]action[end]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Therefore you can have multiple conditions and actions in respect of the SAME starting &amp;quot;words conditions&amp;quot;. .. Think about it; it could save writing several individual entries to build  ...</description>
		<author>catventure</author>
		<category>General Forum</category>
		<pubDate>Thu, 17 Jul 2008 18:30:45 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/general-forum-f1/tab-coding-extension-else-t16.htm</guid>
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	<item>
		<title>editor tutorial</title>
		<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/editor-tutorial-t9.htm</link>
		<description>I would like to ask if the editor tutorial could be put in the zip file for those of us that would like to use it offline?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sandy</description>
		<author>sandyrepope</author>
		<category>Suggest New Features</category>
		<pubDate>Thu, 10 Jul 2008 21:24:56 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/editor-tutorial-t9.htm</guid>
	</item>
	<item>
		<title>responces suggestions</title>
		<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/responces-suggestions-t15.htm</link>
		<description>I would like to make two suggestions for the responses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. In the default.tab under responses place a warning at the top that new users should not delete any of the defaults since they are used by the program.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. In the responses how about marking an area for the user to use. I was thinking that it could have 'Your adventure responses go here.....'&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sandy</description>
		<author>sandyrepope</author>
		<category>Suggest New Features</category>
		<pubDate>Tue, 15 Jul 2008 21:29:22 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/responces-suggestions-t15.htm</guid>
	</item>
	<item>
		<title>Emily's Dream</title>
		<link>http://adventure.rpgdynasty.com/adventure-projects-f5/emily-s-dream-t13.htm</link>
		<description>Hi to this new forum.&lt;br /&gt;&lt;br /&gt;I once wrote adventure games when I was a kid/teenager. Even then I couldn't write adventure games to the limitations that was. I had to push. I did many firsts in adventure games including digitised pictures. 2 player game etc.&lt;br /&gt;&lt;br /&gt;Now I can't just write an IF game. Luckily Catventure purred acrossed my path.&lt;br /&gt;&lt;br /&gt;TAB is the cutting edge of IF creation.&lt;br /&gt;&lt;br /&gt;My game/world is called Emily's Dream.&lt;br /&gt;&lt;br /&gt;I keep rewriting elements as Phil enhances TAB weekly.&lt;br /&gt;&lt;br /&gt;The idea of my game is  ...</description>
		<author>MidKnight</author>
		<category>Adventure Projects</category>
		<pubDate>Fri, 11 Jul 2008 21:26:39 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/emily-s-dream-t13.htm</guid>
	</item>
	<item>
		<title>right click menus</title>
		<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/right-click-menus-t10.htm</link>
		<description>I would like to suggest that script1, script2 and responses all have a right click menus so we could use copy and paste.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sandy</description>
		<author>sandyrepope</author>
		<category>Suggest New Features</category>
		<pubDate>Fri, 11 Jul 2008 01:44:23 GMT</pubDate>
		<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/right-click-menus-t10.htm</guid>
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