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	<channel>
		<title>TAB - thinBasic Adventure Builder</title>
		<link>http://adventure.rpgdynasty.com/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Tue, 29 Dec 2009 20:38:07 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>TAB - thinBasic Adventure Builder</title>
			<url>http://i42.servimg.com/u/f42/12/52/46/91/image010.jpg</url>
			<link>http://adventure.rpgdynasty.com/feed/?</link>
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		<item>
			<title>Alternative Location Descriptions</title>
			<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/alternative-location-descriptions-t76.htm</link>
			<dc:creator>catventure</dc:creator>
			<description>Hi,



Other members have mentioned and I was thinking today that although we have cyclic and random location descriptions possible in TAB it would be great if it were possible to change the location description only at will and at certain points during a game via the coding editors eg: print out a slightly different location description as a result of some player action or particular event happening etc.



In other words the game designer would have more control as to just when an alternate  ...</description>
			<category>Suggest New Features</category>
			<pubDate>Tue, 29 Dec 2009 20:38:07 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/suggest-new-features-f4/alternative-location-descriptions-t76.htm#333</comments>
			<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/alternative-location-descriptions-t76.htm</guid>
		</item>
		<item>
			<title>Player moving whilst in an object</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/player-moving-whilst-in-an-object-t74.htm</link>
			<dc:creator>garethfx</dc:creator>
			<description>Just finished wrecking havoc im my game plan and came across a situation that Im really unsure about.



In the game I require the player to find and use a small boat. The boat cannot be carried to heavy (thats easy to do) but technically the boat is a container (player can put things in it) and its a location as well (player can get in it)



I guess Ill need some additonal descriptors in one of the script areas whcih will basically describe a location as though the player is floating through  ...</description>
			<category>General Forum</category>
			<pubDate>Sun, 08 Nov 2009 13:03:47 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/player-moving-whilst-in-an-object-t74.htm#318</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/player-moving-whilst-in-an-object-t74.htm</guid>
		</item>
		<item>
			<title>Message text colours.</title>
			<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/message-text-colours-t73.htm</link>
			<dc:creator>garethfx</dc:creator>
			<description><![CDATA[Hi Phil 
<br />

<br />
I know that you can put a colour number before specific text. Is there a way that doesn't take a world of programming to set up a similar way to colour text in the messages area using the win colour window - same as the colour dialog in the Game Setting menu.  Just thought that in many cases colouring message text can add dynamics and atmosphere to certain responses with messX
<br />

<br />
Just a thought thats all
<br />

<br />
Gareth]]></description>
			<category>Suggest New Features</category>
			<pubDate>Sun, 18 Oct 2009 20:34:58 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/suggest-new-features-f4/message-text-colours-t73.htm#312</comments>
			<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/message-text-colours-t73.htm</guid>
		</item>
		<item>
			<title>Tab Crashing with error code</title>
			<link>http://adventure.rpgdynasty.com/bug-reports-f3/tab-crashing-with-error-code-t71.htm</link>
			<dc:creator>garethfx</dc:creator>
			<description>I noticed these last 2 nights an issue which I thought Id share..............................



When I load in MY save tab file and click test  (as Im in the editor)  The screen jumps to the first location as it should then I get a full screen error report.



However, IF I load in an example file  and test - nothing untoward occurs. Then I load in MY file and test and it works with no error message - Stranger and stranger 

Ive screenshot the message below for you to see



 

Its not  ...</description>
			<category>Bug Reports</category>
			<pubDate>Mon, 12 Oct 2009 18:20:31 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/bug-reports-f3/tab-crashing-with-error-code-t71.htm#307</comments>
			<guid>http://adventure.rpgdynasty.com/bug-reports-f3/tab-crashing-with-error-code-t71.htm</guid>
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		<item>
			<title>Giving and obtaining object with character</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/giving-and-obtaining-object-with-character-t70.htm</link>
			<dc:creator>garethfx</dc:creator>
			<description>Hi All



Just dipping my toe in to the Character pool .



Ive set up a situation where the player &quot;finds&quot; a liard (french money) he needs to purchase a single match from Marie the little matchgirl



I have the character roaming in the locations I need - alls well there. 

However, Ive looked through the examples and think Ive written a resonable code to capture the giving on &quot;money&quot; to the character



[start]give marie money#here12#charpresent1#flag1=0[acts]destroy12#create10#flag1=1#cmessThe  ...</description>
			<category>General Forum</category>
			<pubDate>Wed, 07 Oct 2009 20:12:03 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/giving-and-obtaining-object-with-character-t70.htm#299</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/giving-and-obtaining-object-with-character-t70.htm</guid>
		</item>
		<item>
			<title>Advice on 1 object-multi locations requiring swopping</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/advice-on-1-object-multi-locations-requiring-swopping-t67.htm</link>
			<dc:creator>garethfx</dc:creator>
			<description>HI All



Just a simple query.  I have a plot requiring a gaslamp being unlit until lit by player. Im using ONE obect for the unlit lamp and ONE for the Lit lamp. I have set it so that in scritp 1 the unlit lamp appears in rooms 6 to 13 inclusive - that works fine.



Having created responses for turn on the gas, setting a timers o player may gas them selves, lighting the gas lamp, and swopping unlit for lit followed by a DESC to allow the play to see the room.   I am now expanding the flags  ...</description>
			<category>General Forum</category>
			<pubDate>Sun, 04 Oct 2009 18:13:32 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/advice-on-1-object-multi-locations-requiring-swopping-t67.htm#281</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/advice-on-1-object-multi-locations-requiring-swopping-t67.htm</guid>
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		<item>
			<title>Dim lighting but not too dark to see -</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/dim-lighting-but-not-too-dark-to-see-t66.htm</link>
			<dc:creator>garethfx</dc:creator>
			<description>Following on  from my last post I thought Id checkout this problem to see it you guys have tried it.......



Basically player enters room.  I flagged the room &quot;! dark&quot; but I tried in both script 1 and 2 to make the room have half light so that ......... I just wanted the code to be triggered by the flag 51=0 (a gas lamp not lit or turned on) and allow the player to get some room info 



LOC 6 - discribing dim room

[start]room=6#flag51=0#[acts]cmess In the dim light from the  ...</description>
			<category>General Forum</category>
			<pubDate>Wed, 30 Sep 2009 20:21:02 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/dim-lighting-but-not-too-dark-to-see-t66.htm#273</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/dim-lighting-but-not-too-dark-to-see-t66.htm</guid>
		</item>
		<item>
			<title>Multiple light sources requiring &quot;lighting&quot;</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/multiple-light-sources-requiring-lighting-t65.htm</link>
			<dc:creator>garethfx</dc:creator>
			<description>HI Everyone!



Ive looked through most of the historical entries here but I can't see anything to meet my problem. By the way, Ive just joined after many a long year away in the wilderness, previously I was a CAT adventure creator - but very low level.



Ok - The issue 



I have a building which  has Gas lighting in each room. The gas lightig will eventually serve 2 purposes (1) light - of course and (2) The source of coal gas inhalation which could be fatal to the player. Im planning  ...</description>
			<category>General Forum</category>
			<pubDate>Mon, 28 Sep 2009 21:21:10 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/multiple-light-sources-requiring-lighting-t65.htm#270</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/multiple-light-sources-requiring-lighting-t65.htm</guid>
		</item>
		<item>
			<title>Maximize graphic error.</title>
			<link>http://adventure.rpgdynasty.com/bug-reports-f3/maximize-graphic-error-t61.htm</link>
			<dc:creator>daking</dc:creator>
			<description>Hi, is anybody in the TAB world still out there? Seems no activity in the last few months. My problem is I am working on a game i was making in CAT and never finished and am now doing it in TAB. The problem is if i use the maximize command in the script 2 at the start of my game the window gets half corrupted until you press space to continue. It doesn't fully maximize properly because there is too much intro text and room 1 text that makes it freeze half way until pressing space and then maximizes.  ...</description>
			<category>Bug Reports</category>
			<pubDate>Tue, 08 Sep 2009 05:10:03 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/bug-reports-f3/maximize-graphic-error-t61.htm#258</comments>
			<guid>http://adventure.rpgdynasty.com/bug-reports-f3/maximize-graphic-error-t61.htm</guid>
		</item>
		<item>
			<title>RE:  C.A.T VS T.A.B</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/re-cat-vs-tab-t62.htm</link>
			<dc:creator>stants</dc:creator>
			<description>Hi there.  I have Cat(creative adventure toolkit) and TAB(thinbasic adventure builder).  I was just wondering which program is better?  I want to write an adventure game but im not sure which application to use.  Can you make a stand alone exe file with TAB or has that not been implemented yet??? Is Tab better than CAT and why??? What advantages does TAB have over cat?? I want to create an adventure but its not worth me writing it in TAB if its not ready yet. Is CAT a good text adventure program  ...</description>
			<category>General Forum</category>
			<pubDate>Wed, 16 Sep 2009 14:10:47 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/re-cat-vs-tab-t62.htm#264</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/re-cat-vs-tab-t62.htm</guid>
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		<item>
			<title>i baaaaaaaaaaack</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/i-baaaaaaaaaaack-t60.htm</link>
			<dc:creator>PrimitiveUser</dc:creator>
			<description><![CDATA[ssssssssssuuuuuuuuuuuuuuuupppppppppp <img src="http://illiweb.com/fa/i/smiles/icon_cheers.png" alt="cheers" longdesc="42" />]]></description>
			<category>General Forum</category>
			<pubDate>Wed, 22 Apr 2009 10:57:27 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/i-baaaaaaaaaaack-t60.htm#257</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/i-baaaaaaaaaaack-t60.htm</guid>
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		<item>
			<title>Beta Testers Needed For Realm of Obsidian</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/beta-testers-needed-for-realm-of-obsidian-t59.htm</link>
			<dc:creator>Amethyst</dc:creator>
			<description>Hi all,



My Interactive Fiction game, Realm of Obsidian, needs beta testers! (Naturally, this was made with TAB.) You will of course be credited in the game &amp; manual. The game is just over 15 MB in size (archived), due to the sound &amp; music. If downloading a game this size is problematic for you, I can provide a link to the game sans sound files (750 KB). Note that this is not a true &quot;soundless version,&quot; so you'll have to say &quot;NO&quot; to &quot;Play With Sounds On?&quot;  ...</description>
			<category>General Forum</category>
			<pubDate>Tue, 17 Feb 2009 09:59:00 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/beta-testers-needed-for-realm-of-obsidian-t59.htm#253</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/beta-testers-needed-for-realm-of-obsidian-t59.htm</guid>
		</item>
		<item>
			<title>Long Nouns and Synonyms</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/long-nouns-and-synonyms-t55.htm</link>
			<dc:creator>catventure</dc:creator>
			<description>Hi,

 

Vocabulary Changes in Alpha 46:

======================



TAB allows you to create more than one Long Noun and Long Verb per Vocabulary word entry.

 

What is a long noun?

 

It is a type of noun (ordinary, object or character noun)  that can have extra word(s) that are joined to it using a separator symbol making the TAB parser think that it is a single word...

For this separator symbol I`ve chosen:  &quot;¯&quot;

which can be obtained by holding down the left ALT key  ...</description>
			<category>General Forum</category>
			<pubDate>Tue, 21 Oct 2008 17:36:59 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/long-nouns-and-synonyms-t55.htm#230</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/long-nouns-and-synonyms-t55.htm</guid>
		</item>
		<item>
			<title>Container Scripts</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/container-scripts-t53.htm</link>
			<dc:creator>kaele7</dc:creator>
			<description>I'm trying to do a couple things to make it easier on the user. First is to be able to open say a wardrobe in a certain room and be able to type 'get cloak' instead of 'get cloak from wardrobe'. Second is if there are many objects in it to be able to say 'get all' and get everything from both the room, and any open objs in the room. So far this is what I have:



[start]get %objn1%#objlocn1=roomcont[acts]objlocn1=501#cmessYou have taken the %objn1%.[end]



[start]get all %p% %objn2%#objlocn2=room#anyobjscontn2[acts]all%objlocn2%#objn1=501#cmessYou  ...</description>
			<category>General Forum</category>
			<pubDate>Tue, 14 Oct 2008 14:30:22 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/container-scripts-t53.htm#221</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/container-scripts-t53.htm</guid>
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		<item>
			<title>Greater functionality with a time script</title>
			<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/greater-functionality-with-a-time-script-t51.htm</link>
			<dc:creator>kaele7</dc:creator>
			<description>I've got this currently for my wintitle time script. It's a variation on the one posted here, but it forces it into a 12hr format with am and pm. What I was wondering if it would be possible to implement some type of % variable like cyclic, random, or trust messages to be used based on these flag values. Something that would allow four different location descriptions based on whether it's sunrise, daytime, sunset, and nighttime. It would greatly help in varying location texts without mucking  ...</description>
			<category>Suggest New Features</category>
			<pubDate>Wed, 08 Oct 2008 19:59:24 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/suggest-new-features-f4/greater-functionality-with-a-time-script-t51.htm#206</comments>
			<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/greater-functionality-with-a-time-script-t51.htm</guid>
		</item>
		<item>
			<title>IF Comp 2008 Entries</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/if-comp-2008-entries-t48.htm</link>
			<dc:creator>catventure</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
The Annual Interactive Fiction Competition 2008 entries are now available for download at:
<br />

<br />
<a href="http://ifcomp.org/comp08/download.html" target="_blank">http://ifcomp.org/comp08/download.html</a>
<br />

<br />
Regards, 
<br />
catventure.]]></description>
			<category>General Forum</category>
			<pubDate>Wed, 01 Oct 2008 19:19:47 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/if-comp-2008-entries-t48.htm#195</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/if-comp-2008-entries-t48.htm</guid>
		</item>
		<item>
			<title>Clock In Window TitleBar</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/clock-in-window-titlebar-t44.htm</link>
			<dc:creator>catventure</dc:creator>
			<description><![CDATA[Here's an article/picture of clock code mentioned in TAB tutorial which I posted at the blog.
<br />

<br />

<br />
<a href="http://ifiction.wordpress.com/2008/09/06/displaying-a-game-clock-in-adventure-titlebar/" target="_blank">http://ifiction.wordpress.com/2008/09/06/displaying-a-game-clock-in-adventure-titlebar/</a>
<br />

<br />
Regards,
<br />
catventure.]]></description>
			<category>General Forum</category>
			<pubDate>Thu, 11 Sep 2008 08:09:01 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/clock-in-window-titlebar-t44.htm#184</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/clock-in-window-titlebar-t44.htm</guid>
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		<item>
			<title>Darkness and LightSource</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/darkness-and-lightsource-t21.htm</link>
			<dc:creator>catventure</dc:creator>
			<description>Hello,



The next release will make it easier to deal with creating dark locations and the possibility of setting an object as a &quot;lightsource&quot;.



It will work similar to method CAT although in TAB &quot;ANY&quot; object can be a lightsource! You are not restricted to just Object 200 as was the case previously...



I'm trying to make it as simple and automatic as I can.



To make an object a lightsource you will simply tick the checkbox on the Object Editor when you create  ...</description>
			<category>General Forum</category>
			<pubDate>Sat, 19 Jul 2008 16:48:04 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/darkness-and-lightsource-t21.htm#67</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/darkness-and-lightsource-t21.htm</guid>
		</item>
		<item>
			<title>code help!!!!!!!!!!!!</title>
			<link>http://adventure.rpgdynasty.com/adventure-projects-f5/code-help-t40.htm</link>
			<dc:creator>PrimitiveUser</dc:creator>
			<description><![CDATA[[start]attack bear#[acts]cmessYou to attempt kill the grizzly bear, You have succesfully killed grizzly bear.#done[end]
<br />

<br />
how do i make that work on my room location 3.
<br />
please no turns]]></description>
			<category>Adventure Projects</category>
			<pubDate>Mon, 01 Sep 2008 23:36:59 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/adventure-projects-f5/code-help-t40.htm#153</comments>
			<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/code-help-t40.htm</guid>
		</item>
		<item>
			<title>PrimitiveMud site.</title>
			<link>http://adventure.rpgdynasty.com/adventure-projects-f5/primitivemud-site-t41.htm</link>
			<dc:creator>PrimitiveUser</dc:creator>
			<description>Heres my site for my game.



Http://www.primitivemud.piczo.com



Its a piczo website creator, you might not be able to access it cause of your computer..



I'm still working on my game, but i need you people mods and admins and others to check on it so

I can get some hit counters up.

The link will be added, so im not sure when i'll be done.



ill also post link for game here,



thnx </description>
			<category>Adventure Projects</category>
			<pubDate>Sat, 06 Sep 2008 00:54:49 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/adventure-projects-f5/primitivemud-site-t41.htm#156</comments>
			<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/primitivemud-site-t41.htm</guid>
		</item>
		<item>
			<title>My TAB game on You Tube. Click on the link to marvel!</title>
			<link>http://adventure.rpgdynasty.com/adventure-projects-f5/my-tab-game-on-you-tube-click-on-the-link-to-marvel-t28.htm</link>
			<dc:creator>MidKnight</dc:creator>
			<description><![CDATA[<a href="http://uk.youtube.com/watch?v=MZAa_Dzfm_0" target="_blank">http://uk.youtube.com/watch?v=MZAa_Dzfm_0</a>
<br />

<br />

<br />
Emily's Dream]]></description>
			<category>Adventure Projects</category>
			<pubDate>Sun, 27 Jul 2008 17:41:59 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/adventure-projects-f5/my-tab-game-on-you-tube-click-on-the-link-to-marvel-t28.htm#101</comments>
			<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/my-tab-game-on-you-tube-click-on-the-link-to-marvel-t28.htm</guid>
		</item>
		<item>
			<title>Is it possible? Read here.</title>
			<link>http://adventure.rpgdynasty.com/adventure-projects-f5/is-it-possible-read-here-t39.htm</link>
			<dc:creator>PrimitiveUser</dc:creator>
			<description>Once i finish creating my game i'd like to put it on my website...

can is embbed it on my website?

cuz ive seen other text advneturss on websites im wondering if u know how.



the   was bored so he   about some   and  one night the  had to murder the  cuz he was a   he like to spit  at   and   people but one day a   proved murdering wrong. they all ate   and   for dinner.



then the   murdered the kings   and the   danced all day long!

  </description>
			<category>Adventure Projects</category>
			<pubDate>Mon, 01 Sep 2008 17:15:44 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/adventure-projects-f5/is-it-possible-read-here-t39.htm#143</comments>
			<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/is-it-possible-read-here-t39.htm</guid>
		</item>
		<item>
			<title>light source</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/light-source-t37.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description><![CDATA[Is there a way to switch the light source on and off? What I mean is how to have a light source such as a torch and then when it is used up have it changed to not being a light source.
<br />

<br />
Thanks
<br />
Sandy]]></description>
			<category>General Forum</category>
			<pubDate>Fri, 22 Aug 2008 13:41:05 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/light-source-t37.htm#128</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/light-source-t37.htm</guid>
		</item>
		<item>
			<title>lantern and dark room</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/lantern-and-dark-room-t36.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description><![CDATA[I've got a dark room (cave). My problem is that once the player is in the dark room there is no way out.
<br />

<br />
If the player drops the lantern somewhere before going into the cave I would like a way for the player to exit the cave and go get the lantern.
<br />

<br />
Is there anyway to do this?
<br />

<br />
Thanks
<br />
Sandy]]></description>
			<category>General Forum</category>
			<pubDate>Thu, 21 Aug 2008 18:55:05 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/lantern-and-dark-room-t36.htm#125</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/lantern-and-dark-room-t36.htm</guid>
		</item>
		<item>
			<title>bedside table with drawer</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/bedside-table-with-drawer-t35.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description><![CDATA[I have a bedside table but I want the player to discover that it has a drawer when they examine the table. What is the usual way of handling this in adventure games?
<br />

<br />
Thanks
<br />
Sandy]]></description>
			<category>General Forum</category>
			<pubDate>Thu, 21 Aug 2008 00:40:27 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/bedside-table-with-drawer-t35.htm#121</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/bedside-table-with-drawer-t35.htm</guid>
		</item>
		<item>
			<title>Commanding Characters</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/commanding-characters-t33.htm</link>
			<dc:creator>catventure</dc:creator>
			<description>Hello.



Included with the thinBasic Adventure Builder download is a database called “char_commands_demo.tab” which demonstrates giving commands and orders to Characters (made in the Character Editor)



Below is the syntax and types of commands acceptable for communicating with them





To command characters in TAB use the format:



&gt;say to &lt;character&gt;, &lt;command&gt;



For example:

&gt;say to farmer, get knife



The default entries allow gameplayers to command  ...</description>
			<category>General Forum</category>
			<pubDate>Mon, 18 Aug 2008 14:46:21 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/commanding-characters-t33.htm#119</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/commanding-characters-t33.htm</guid>
		</item>
		<item>
			<title>The Forbidden Isle</title>
			<link>http://adventure.rpgdynasty.com/adventure-projects-f5/the-forbidden-isle-t8.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description><![CDATA[To learn how to use the tab editor I've begun writing an adventure that I've named 'The Forbidden Isle'. It's just a working title for now and I hope that I can come up with a better one later on.
<br />

<br />
I've found that for me the hardest part is the creative part. It's taken a while for me to even think of a story line. I'm still working on thinking up locations for the game.
<br />

<br />
Thanks
<br />
Sandy]]></description>
			<category>Adventure Projects</category>
			<pubDate>Wed, 09 Jul 2008 00:36:54 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/adventure-projects-f5/the-forbidden-isle-t8.htm#8</comments>
			<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/the-forbidden-isle-t8.htm</guid>
		</item>
		<item>
			<title>music and sound</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/music-and-sound-t32.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description><![CDATA[I've been looking at language.txt and found something I don't understand. There is 'playmusicX$' and 'playsampleX$'. What are the differences and what is each used for?
<br />

<br />
Thanks
<br />
Sandy]]></description>
			<category>General Forum</category>
			<pubDate>Sat, 09 Aug 2008 15:40:51 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/music-and-sound-t32.htm#116</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/music-and-sound-t32.htm</guid>
		</item>
		<item>
			<title>adjusting score</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/adjusting-score-t31.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description>I can't seem to get the score to change. I'd like to add 10 to the score when the key is picked up.



Here is what I'm trying(key is obj 3):



Quote:[start]flag3=0#carried3[acts]cmessYour score went up!#score+10#flag3=1[end]





Is there something wrong with this line?



Thanks

Sandy </description>
			<category>General Forum</category>
			<pubDate>Sun, 03 Aug 2008 17:15:46 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/adjusting-score-t31.htm#111</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/adjusting-score-t31.htm</guid>
		</item>
		<item>
			<title>understanding carriedX</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/understanding-carriedx-t29.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description><![CDATA[I've looked in the language.txt file and have been trying to understand the carriedX.
<br />

<br />
Could someone explain how this is to be used?
<br />

<br />
Thanks
<br />
Sandy]]></description>
			<category>General Forum</category>
			<pubDate>Thu, 31 Jul 2008 21:41:31 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/understanding-carriedx-t29.htm#106</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/understanding-carriedx-t29.htm</guid>
		</item>
		<item>
			<title>The Long noun</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/the-long-noun-t25.htm</link>
			<dc:creator>Ringhawk</dc:creator>
			<description>Hi there, when I create an object with a Long noun, example 'blue¯mats/mats', only the 'mats' input works. If I type 'examine blue mats' then it does not work. Is this because the input for long nouns is not completed in the player?</description>
			<category>General Forum</category>
			<pubDate>Tue, 22 Jul 2008 08:29:44 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/the-long-noun-t25.htm#79</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/the-long-noun-t25.htm</guid>
		</item>
		<item>
			<title>Chaining TAB Datafiles</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/chaining-tab-datafiles-t26.htm</link>
			<dc:creator>catventure</dc:creator>
			<description>Hi,



New in next version will be the &quot;linkX&#36;&quot; action command.



This handy action allows you to load in the next part of your game in a multipart game should your game span over more than one database...

Or you can use it to load another TAB game from within your current game.



[start]kill monster#room=77#here22[acts]cmessCongratulations. You have solved the game.#score#cmessNow you must face the terrors of Part 2! The password for part 2 is: lizard#pause5#cmessLoading  ...</description>
			<category>General Forum</category>
			<pubDate>Wed, 23 Jul 2008 12:10:00 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/chaining-tab-datafiles-t26.htm#83</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/chaining-tab-datafiles-t26.htm</guid>
		</item>
		<item>
			<title>Editor Colour</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/editor-colour-t22.htm</link>
			<dc:creator>catventure</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
Next Release of TAB will have button &quot;Set Editor Color&quot; added to Game Settings Editor so you can change the background color of the Editor window to your own preference using the Windows Color Picker tool.
<br />

<br />
<img src="http://tab.thinbasic.com/edcolor.jpg" border="0" alt="" />
<br />

<br />
Regards,
<br />
catventure.]]></description>
			<category>General Forum</category>
			<pubDate>Sat, 19 Jul 2008 23:53:16 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/editor-colour-t22.htm#69</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/editor-colour-t22.htm</guid>
		</item>
		<item>
			<title>TAB Coding Extension: &quot;then&quot;</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/tab-coding-extension-then-t23.htm</link>
			<dc:creator>catventure</dc:creator>
			<description>Hi,





I'm pleased to announce ACTION command #then# is back for next release !



Example RESPONSE usage format:



[start]words conditions#condition#condition[acts]action#action#then#condition#condition[acts]action#action#then#condition#condition[acts]action#action[end]



Therefore you can have multiple conditions and actions in respect of the SAME starting &quot;words conditions&quot;. 



Think of action &quot;#then#&quot; as meaning if previous actions triggered THEN DO next  ...</description>
			<category>General Forum</category>
			<pubDate>Sun, 20 Jul 2008 09:19:23 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/tab-coding-extension-then-t23.htm#70</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/tab-coding-extension-then-t23.htm</guid>
		</item>
		<item>
			<title>crystal keepers</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/crystal-keepers-t19.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description><![CDATA[I tried to load crystal_keepers.tab in the editor and it ask for a password. Why? I didn't know that a .tab could have a password. When did that start?
<br />

<br />
Thanks
<br />
Sandy]]></description>
			<category>General Forum</category>
			<pubDate>Fri, 18 Jul 2008 14:12:45 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/crystal-keepers-t19.htm#60</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/crystal-keepers-t19.htm</guid>
		</item>
		<item>
			<title>Container Locations</title>
			<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/container-locations-t18.htm</link>
			<dc:creator>MidKnight</dc:creator>
			<description>POST MOVED



&quot;In TAB if an object number is to be checked as being a container type object then the corresponding LOCATION number must be used as it's INSIDE. In the tutorial it says:&quot;



Phil,

Wondering for people new to TAB that if you pick say object 5 to be a backpack/container that when you come to the connection/location menu option it tells the player that location 5 is used for a container and maybe print the object name as a reminder.

I have been writing adventure  ...</description>
			<category>Suggest New Features</category>
			<pubDate>Thu, 17 Jul 2008 21:15:10 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/suggest-new-features-f4/container-locations-t18.htm#50</comments>
			<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/container-locations-t18.htm</guid>
		</item>
		<item>
			<title>TAB Coding Extension: &quot;else&quot;</title>
			<link>http://adventure.rpgdynasty.com/general-forum-f1/tab-coding-extension-else-t16.htm</link>
			<dc:creator>catventure</dc:creator>
			<description>Hi,



I'm pleased to announce ACTION command #else# is back for next release !



Example RESPONSE usage format:

 

[start]words conditions#condition#condition[acts]action#action#else#condition#condition[acts]action#action#else#condition#condition[acts]action#action#else#[acts]action[end]



Therefore you can have multiple conditions and actions in respect of the SAME starting &quot;words conditions&quot;. .. Think about it; it could save writing several individual entries to build  ...</description>
			<category>General Forum</category>
			<pubDate>Thu, 17 Jul 2008 16:30:45 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/general-forum-f1/tab-coding-extension-else-t16.htm#49</comments>
			<guid>http://adventure.rpgdynasty.com/general-forum-f1/tab-coding-extension-else-t16.htm</guid>
		</item>
		<item>
			<title>editor tutorial</title>
			<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/editor-tutorial-t9.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description><![CDATA[I would like to ask if the editor tutorial could be put in the zip file for those of us that would like to use it offline?
<br />

<br />
Thanks
<br />
Sandy]]></description>
			<category>Suggest New Features</category>
			<pubDate>Thu, 10 Jul 2008 19:24:56 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/suggest-new-features-f4/editor-tutorial-t9.htm#11</comments>
			<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/editor-tutorial-t9.htm</guid>
		</item>
		<item>
			<title>responces suggestions</title>
			<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/responces-suggestions-t15.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description><![CDATA[I would like to make two suggestions for the responses.
<br />

<br />
1. In the default.tab under responses place a warning at the top that new users should not delete any of the defaults since they are used by the program.
<br />

<br />
2. In the responses how about marking an area for the user to use. I was thinking that it could have 'Your adventure responses go here.....'
<br />

<br />
Thanks
<br />
Sandy]]></description>
			<category>Suggest New Features</category>
			<pubDate>Tue, 15 Jul 2008 19:29:22 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/suggest-new-features-f4/responces-suggestions-t15.htm#43</comments>
			<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/responces-suggestions-t15.htm</guid>
		</item>
		<item>
			<title>Emily's Dream</title>
			<link>http://adventure.rpgdynasty.com/adventure-projects-f5/emily-s-dream-t13.htm</link>
			<dc:creator>MidKnight</dc:creator>
			<description>Hi to this new forum.

I once wrote adventure games when I was a kid/teenager. Even then I couldn't write adventure games to the limitations that was. I had to push. I did many firsts in adventure games including digitised pictures. 2 player game etc.

Now I can't just write an IF game. Luckily Catventure purred acrossed my path.

TAB is the cutting edge of IF creation.

My game/world is called Emily's Dream.

I keep rewriting elements as Phil enhances TAB weekly.

The idea of my game is  ...</description>
			<category>Adventure Projects</category>
			<pubDate>Fri, 11 Jul 2008 19:26:39 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/adventure-projects-f5/emily-s-dream-t13.htm#21</comments>
			<guid>http://adventure.rpgdynasty.com/adventure-projects-f5/emily-s-dream-t13.htm</guid>
		</item>
		<item>
			<title>right click menus</title>
			<link>http://adventure.rpgdynasty.com/suggest-new-features-f4/right-click-menus-t10.htm</link>
			<dc:creator>sandyrepope</dc:creator>
			<description><![CDATA[I would like to suggest that script1, script2 and responses all have a right click menus so we could use copy and paste.
<br />

<br />
Thanks
<br />
Sandy]]></description>
			<category>Suggest New Features</category>
			<pubDate>Thu, 10 Jul 2008 23:44:23 GMT</pubDate>
			<comments>http://adventure.rpgdynasty.com/suggest-new-features-f4/right-click-menus-t10.htm#12</comments>
			<guid>http://adventure.rpgdynasty.com/suggest-new-features-f4/right-click-menus-t10.htm</guid>
		</item>
	</channel>
</rss>