TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows in Alpha Development and made with thinBasic.
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Container Locations

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MidKnight
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PostSubject: Container Locations   Thu Jul 17, 2008 9:15 pm

POST MOVED

"In TAB if an object number is to be checked as being a container type object then the corresponding LOCATION number must be used as it's INSIDE. In the tutorial it says:"

Phil,
Wondering for people new to TAB that if you pick say object 5 to be a backpack/container that when you come to the connection/location menu option it tells the player that location 5 is used for a container and maybe print the object name as a reminder.
I have been writing adventure games since 1984 and wrote a location description of a moor for the inside of a rucksack. affraid

Jason
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catventure
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PostSubject: Re: Container Locations   Fri Jul 18, 2008 9:13 am

Hi Jason,

It is a good idea. I'll see what I can do.

Thanks,
catventure
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catventure
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Age : 56
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Humor : Enjoys a laugh!

PostSubject: Re: Container Locations   Fri Jul 18, 2008 12:03 pm

Hi Jason.

I've made it so if user is "accepting" an object flagged as a container in the Object Editor, a message box appears to warn the player that accepting it will mean that the corresponding location text, brief text and exit connections will be reset and the Location marked as "Inside of Object X." The user can proceed by clicking YES to accept the object or NO to cancel this operation...

In the Location Editor if the user tries to amend and "accept" a Location reserved for an object container a message box will appear stating that the location is reserved and cannot be edited whilst a corresponding object number is flagged as a container.

Regards,
catventure
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Container Locations

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