Hi Kaele7,
Your clock/time script is very similar to the alternative one I posted to the TAB email group recently. 12 hour am/pm.
I have reproduced it below
'===============
[start]turns=0[acts]flag60=12#flag61=0#flag62=1[end]
[start]turns>0[acts]incflag61,1[end]
[start]flag61=60[acts]flag61=0#incflag60,1[end]
[start]flag60>12[acts]decflag60,12[end]
[start]flag60<10#flag61<10#flag62=0[acts]wintitleThe time is 0%flag60%:0%flag61% pm.[end]
[start]flag60<10#flag61<10#flag62=1[acts]wintitleThe time is 0%flag60%:0%flag61% am.[end]
[start]flag60<10#flag61>9#flag62=0[acts]wintitleThe time is 0%flag60%:%flag61% pm.[end]
[start]flag60<10#flag61>9#flag62=1[acts]wintitleThe time is 0%flag60%:%flag61% am.[end]
[start]flag60>9#flag61<10#flag62=0[acts]wintitleThe time is %flag60%:0%flag61% pm.[end]
[start]flag62=1#flag60=12#flag61=0[acts]wintitleThe time is 12 noon.#flag62=0#jumpPUSH[end]
[start]flag62=0#flag60=12#flag61=0[acts]wintitleThe time is 12 midnight.#flag62=1#jumpPUSH[end]
[start]flag60>9#flag61<10#flag62=1[acts]wintitleThe time is %flag60%:0%flag61% am.[end]
[start]flag60>9#flag61>9#flag62=0[acts]wintitleThe time is %flag60%:%flag61% pm.[end]
[start]flag60>9#flag61>9#flag62=1[acts]wintitleThe time is %flag60%:%flag61% am.[end]
PUSH:
rem: rest of Script 2 code goes below this....
'==================
The only difference is it allows the "noon" and "midnight" message. It starts at 12 noon.
I will think about your suggestions. Just need some time to figure stuff out.
Also I will look into the append without newline for location text when adding text in Script 1....
If you don't like the objects listed you can use the "objlistoff" action as was done in the "Crystal Keepers" demo game - but they will still be printed after the exits.
http://tab.thinbasic.com/crystal_keepers.zip (password is: 12345)
catventure.