TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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Mon Sep 26, 2016 12:02 pm by catventure

» TAB Version 65 Available
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» Incubation pt 1
Wed Apr 24, 2013 9:24 am by Kabrinski

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» Still alive - just!
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» TAB 64 crashes ...
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» Idea on addition to object being container
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» sizex=y action ...
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 RE: Locations, objects, characters, messages etc etc

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stants
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PostSubject: RE: Locations, objects, characters, messages etc etc   Sun May 01, 2011 8:44 pm

Hi Phil sorry to keep asking all these questions. Ill leave you in peace soon.
hhahaha

I see you programmed this in thinbasic. I spend a bit of time writing programs but unfortunately not in thinbasic. I usually use Visual basic but its a bit out of date now compared to Visual Studio or .NET.

Im just curious as to why you cant have 900 locations say or 900 objects, messages, characters etc etc

Why is there a limit on the number of locations, objects, characters, messages etc etc. Surely you could store 900 location texts in an array. Why not put everything up to 900.

Are you limited on how much you can store or would it be hard to change the arrays, variables etc etc

Just curious thats all.

Thankyou for your help as always

Ill leave you in peace now hehehehe
Kind Regards

Stants
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catventure
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PostSubject: Re: RE: Locations, objects, characters, messages etc etc   Sun May 01, 2011 8:58 pm

I will think about some expansion of the various limits you mentioned.
I have already implemented message editor entries up to 1000 for a future revision. Yes I'm using arrays of course. But I now have to be very careful about making any changes to TAB regarding the limits...
For instance there are unused locations 601 to 700 and 701 to 800 used for character carried and worn locations - and other things connected with objects...and I have to think about compatibility issues too.
The other consideration is the speed factor. More of everything means more loops to process each condition/action and this might detrimentally slow down TAB...
If I was programming it from scratch, I would have done it slightly differently.

Bye,
Phil.

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stants
Experienced Adventurer
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Number of posts : 71
Age : 43
Location : Maidstone, Kent, UK
Humor : I shall tear your soul Apart!!!!!
Adventure Points : 32
Registration date : 2009-09-16

PostSubject: Re: RE: Locations, objects, characters, messages etc etc   Mon May 02, 2011 8:30 am

Yes I understand Phil that it could slow TAB down. Hadnt thought of that really. Well I look forward to future updates and im sure I will be using TAB for a long time.

Thankyou very much for all your help.

Kind Regards

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