TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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Mon Sep 26, 2016 12:02 pm by catventure

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 TAB Alpha Version 53 Available

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catventure
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PostSubject: TAB Alpha Version 53 Available   Fri Nov 27, 2009 2:48 pm

Hi,

A minor but important update today:

27 Nov 2009 (Release 53)
=========
*FIX. Use of "gameover" action causing subsequent display problems in TAB Player if user responds NO to game restart dialog. In order to prevent this happening and as a temporary but necessary fix a game will now restart in TAB Player whether user responds YES or NO to the "gameover" action restart dialog until further notice.

http://tab.thinbasic.com/

Regards,
Phil.

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catventure
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PostSubject: Re: TAB Alpha Version 53 Available   Sat Dec 05, 2009 4:14 pm

Hello,

Feeling a little better after flu-bug thing. Here is latest update:

05 Dec 2009 (Release 53.1)
=========
*IMPROVED. When a player confirms to quit an adventure game an optional sound file in .wav or .mp3 format can be made to play (providing ingame sound is enabled) before the game is fully exited/closed down.
The file must be present in the game sound folder (as set in "Game Settings Editor") and in order to be recognized must be named "quitsound". (suggested by Frank Fridd)


http://tab.thinbasic.com/

Regards,
catventure.

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catventure
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PostSubject: Re: TAB Alpha Version 53 Available   Wed Dec 16, 2009 5:44 pm

Further update released today:

16 Dec 2009 (Release 53.2)
=========
*NEW conditions added by request:

notanycharsroom - TRUE if no characters in player's current room.
notanycharsX - TRUE if no characters in room X.

anystaticroom - TRUE if any static objects in player's current room.
anystaticX - TRUE if any static objects are in room X.

notanystaticroom - TRUE if no static objects in player's current room.
notanystaticX - TRUE if no static objects are in room X.

notanyobjsroom - TRUE if no dynamic objects present in current room.
notanyobjsX - TRUE if no dynamic objects are in room X.

anyinroom - TRUE if any static AND/OR dynamic objs are in current room.
anyinroomX - TRUE if any static AND/OR dynamic objs are in room X.

notanyinroom - TRUE if no static AND/OR dynamic objs are in current room.
notanyinX - TRUE if no static AND/OR dynamic objs are in room X.

*NEW. %exits% text formatting tag. Will be replaced by the directions only from the player's current location - but only works if exits are on and it is not dark in that room... eg: "north, south and west"

http://tab.thinbasic.com/

Regards,
Phil.

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catventure
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PostSubject: Re: TAB Alpha Version 53 Available   Fri Dec 18, 2009 12:34 pm

18 Dec 2009 (Release 53.3)
=========
*FIX. Strange quirk: Typing "[" character in player input command causing TAB to crash.
(originally fixed in Release 42)
Thanks to Jason Nicholls for reporting.

http://tab.thinbasic.com/

Regards,
catventure.

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catventure
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PostSubject: Re: TAB Alpha Version 53 Available   Sat Dec 26, 2009 3:18 pm

Hi Folks,

Hope you're enjoying Christmas Smile

This update implements some improvements to sound actions in TAB as requested By Frank...

26 Dec 2009 (Release 53.4)
=========
*NEW sound ACTIONS:
musicpause - halt/pause a currently playing music file
samplepause - halt/pause a currently playing sample file

musicresume - resume playing loaded music file from paused point
sampleresume - resume playing loaded sample file from paused point

musicrestart - restart currently loaded music from beginning of file
samplerestart - restart currently loaded sample from beginning of file

loopsampleX$ - load, play and loop a sound sample
eg: #loopsamplewind.wav#
(stop sample playing with "samplestop" or samplepause" action or by loading new sample with "playsample" or quitting game)

http://tab.thinbasic.com/tabdemo.zip

Regards,
Phil.

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catventure
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PostSubject: Re: TAB Alpha Version 53 Available   Sat Dec 26, 2009 6:06 pm

A further update today:

26 Dec 2009 (Release 53.5)
=========
*NEW sound actions which should be useful.

musicvol=X
samplevol=X

where X is a value of 1 (lowest) to 100 (full volume)

Controls volume of music or sample channel.

eg: #samplevol=80#loopsamplewindsound.wav#
eg: #loopsamplewindsound.wav#samplevol=50#
Can be used before sound is playing or after sound is playing.

*FIX. Ensured relevant playing channel is stopped first before a new sample/music playing action is done.

http://tab.thinbasic.com/tabdemo.zip

Regards,
Phil.

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catventure
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PostSubject: Re: TAB Alpha Version 53 Available   Sun Dec 27, 2009 10:37 am

Due to oversight a further update this morning:

27 Dec 2009 (Release 53.6)
=========
*FIX. music volume and sound volume level reset to normal default (100 ; full volume) when game initialised or re-initialised in TAB Player.

http://tab.thinbasic.com/tabdemo.zip

Regards,
Phil.

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